The Aggro Crag was used in Seasons 1 - 2. Obstacles on this version of the Crag were more basic and less high-tech (my guess is that the producers either wanted to save money or they didn't have the time to make it look good) and they included anything
from a ramp of rollers to a package of foam boulders being released from the top of the Crag to shower down on the climbing contestants. In Season 1, the number of targets varied between 6 and 7, while in Season 2, it was changed to eight targets.
Season One Aggro Crag Description
Right: A player races up the "roller-ramp" to hit the first actuator on the way up the Aggro Crag.
The first challenge was the roller-ramp. Players would need to hop over a small ledge first, but then they had to navigate the rugged silver rollers up to their first actuator. Next, they would climb up another small ledge and hit their second target. At this point, the slime (large chunks of glitter) would hit contestants in the face as they each met yet another switchback.
However, after this one, there would be a special platform that tipped like a see-saw - the side with more weight would be pressed down, and at the end of that ramp would be another actuator. At this point, players would need to climb up a small ledge....but wait! "Where are the rocks?" you may ask. Suddenly, a shower of boulders will hit the contestants in the head as they tried to hit their fifth actuator.
Left: After their fifth (sixth in the later S1 episodes) actuator, players stand face-to-face with the intimidating finale of the Aggro Crag.
Facing the players is the final challenge of the mountain - a craggy rock climbing wall to the top. It seemed slippery too - many players ended up failing miserably on this obstacle and slipping down the rockface. Trust me, it was very common. Just watch some Season 1 episodes and see what I mean.
Anyway, after a little climbing, players pulled themselves over the edge (spotter assistance was common if players had trouble doing this). They then locked in their scores by hitting the final actuator at the top which lit up their color flag. If a player hit the wrong actuator at the top, it was okay, but if they had missed any actuators, they could not go back and hit them again once they hit the final actuator and would just receive third place points.
Season Two Aggro Crag Description
Right: Boulder Canyon was introduced in Season Two to slow down players as they began their long ascent to the peak of the Aggro Crag.
In Season Two, the Aggro Crag kept its old look but was completely remodeled. Replacing the roller-ramp and the rocky switchback was the tough-to-navigate Boulder Canyon. Players could miss actuators easily in this section, because they were often well hidden and buried deep in the new blocky base of the Crag. A new rule was also introduced that players had to go through every part of Boulder Canyon, and also the number of actuators was increased from 7 to 8 on this version. More changes were made to make it look better as well - fog machines, ambient lighting and dimmed lights around the Crag made it stand out more, not like a part of the set.
As illustrated, players began their climb by climbing over a large block and entering Boulder Canyon. Hidden inside Boulder Canyon was an additional actuator, which brought the actuator count on the Aggro Crag up to eight targets to light up.
Left: As players make their way up the many switchbacks, a violent - but strategically placed - spray of slime hits the players in the face as they hit an actuator.
After Boulder Canyon came the switchbacks, which is basically the same as the area looked like in Season One. The roller-ramp was still there and was the starting point of the area, and there were still actuators on the end of each switchback as normal. There are still six actuators in this part of the Crag.
Once the players have composed themselves, they can start climbing up to the top on the ever-challenging rock wall. There were just as many slips and falls on this one as in Season 1, I must say. As usual, players locked in their score by hitting one of the three actuators at the peak of the Crag. The rules are as usual; after the final actuator, players could not double back and hit any missed actuators and would automatically be disqualified and given third place points.